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ShadowMan44

146 Game Reviews

38 w/ Responses

This is probably my favorite out of all the 2keys escape games. I loved the "needing to make pizza" mechanic, though the "needing to get the right egg" was a pretty minor annoyance, and also how you use regular ketchup instead of actual tomato sauce. The puzzle wasn't too hard, you just have to keep clicking on the pegs until they all go down at once, there's no real strategy to it. The shrimp only being labeled by their country flags was also a bit annoying having to look them up (in the future the flags may change design, but that is a very low chance of happening). I really wish that the game would have given you a hint at how to figure out the code because that's the only part I had to look up elsewhere, thank god walkthroughs for these old flash games still exist.

Wish all the other games were uploaded here once the 2keys site went down, can't seem to play them on wayback machine.

Really sad that this never became a long-running series, it kinda reminds me of a prototype Scott Pilgrim or Travis Touchdown.

Game won't load past the intro dialogue.

Game won't start when I click "start game".

I haven't played much of the original version so what I'm playing right now is all new to me. I can't really tell what's different this time, graphics look the same, controls feel the same, everything from what I played in the original is the same here.

One major criticism I have? I absurdly struggled with the second boss. At first I had thought I had to throw the knives in it's mouth when it opened, then I realized that I probably had to hit it from behind, which I was right, then for awhile I didn't realize I had to time when I moved so I had a chance of getting behind it in time to hit it. But the thing I struggled the most with? When you get hit, the enemies will respawn, this was absurdly difficult on the 4th and last hit before it would die. This wouldn't be so hard, if you could jump down from the platforms, like if you held the down button when you pressed jump, you'd jump down from the little platform. That would've saved me so much time and health points.

Overall while it's not that different from the original it's still very good.

P.S. I found a glitch where if you jump at a certain point right before the second boss, it causes it not to spawn, I think you might have already known because of the door you can go into.

The controls for this are mildly stiff to say the least, jumping from platform to platform requires extreme precision, otherwise you're gonna miss it. The hit detection is pretty janky at times, especially when it comes to when you swear you hit something but didn't. The enemies are, for the most part the most challenging part of the game. I mean, they're supposed to be right? Well, there's one enemy that I have a HUGE gripe with: Those skulls that shoot fireballs. I swear, like half of the deaths I've had in this game can be attributed to those things alone. If you could just destroy the fireballs with your attacks, this game wouldn't be so frustrating. I get that it's supposed to be extremely hard, but when it's hard because of bullshit game mechanics and enemy placement, then it's just straight up bad. There are some rooms where these fireballs make the game genuinely impossible because you avoiding them is not based on skill, but rather it's based on the chance that the skull enemies aren't shooting them in your direction. "Underground Thorns" is a good example of how NOT to make "challenging" games.

This game could definitely use some reworking, because I feel like this could be a decent game otherwise.

It doesn't give me the 1,000 points medal when I reach that amount, I doubt the 3,000 one would work either.

Game's broken.

Firstly; What is educational about this game?
And second; This is hardly even a demo, the graphics here are very very basic which I can understand but could you have published this when you had gotten the firing sound in sync when you fired the gun?

First off, this took me ages to find again because despite it having the word "blob" in the title, none of the Google search results would show this game.

Second, this game is very nostalgic to me if not just because of the Super Mario World theme remix.

The game itself is not a bad concept, you don't see too many rotating maze games like this out there because they usually tend to make one dizzy. I do like the feature of changing your character's eyes to different animated expressions.

My major problem with this though is a game breaking one, the fact that sometimes you can glitch your blob into the wall and get stuck in there causing the game to be unplayable is a major plague of these old flash games.

I dabble in pixelart every now and then.

Age 27, Male

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Joined on 7/26/13

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