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ShadowMan44

141 Game Reviews

38 w/ Responses

This game does have a premise, it's just that there's one thing that's irritating me

The character is an edit of Mega Man. Couldn't you have drawn something completely original?
I mean I know drawing sprites is hard but with this theme of "minimalist", there really isn't an excuse to why the sprites are just a red MegaMan with spiky hair.

I can forgive it's simplicity but for a game that the goal is to dodge as many things as possible, you really should have a counter telling you how many falling blocks you've dodged.

If you add that in, it'll make this game a half decent time killer.

CrazyRaccoonGames responds:

I'm doing that right now.

Where do I begin?

The shift key is not a good choice for a computer game, you will get a "sticky keys" message if you press it too many times.
Every time you slash, the camera shakes. This will make some people feel nauseous.

The moving controls on this are not WASD like you said in the description, they are the arrow keys.

There is no way to restart the game after you die (except refreshing the page), there should be a button that you can click to take you back to the title screen at the very least.

With the fighting, the hit detection is practically non-existent. When you punch/kick in the air, the enemy's health goes down. But when you are near the boss, you can barely do anything against them.

The ending is just a single drawing without context. At least have a "the end" somewhere.

Overall if this game is a demo, then it needs some serious work if you want to make it a decent game.

I can forgive the graphics as this is your first game, but what I can't really forgive are the controls.
First, the physics are way off, you're supposed to move slowly as you start walking and then get faster. You slip and slide around the ground when you turn to the opposite direction. The jumping is all broken too, you can stack jumps when you land on an enemy or sometimes out of thin air. The wall jumping doesn't always work when it should, you're supposed to cling to the wall and then press the jump button, not automatically wall jump when you touch the wall.

Now we have to talk about the main gimmick of this game, the bomb throwing.
The arc that you toss them in is frustrating to say the least, you can almost never hit your target with one unless you time it perfectly. Using the bombs to jump to higher platforms and having a limit to them is pretty bad game design to be honest.

Overall, this game needs some serious refinements if it can even be considered playable.

While the concept of this game isn't exactly new, it could have been a lot more better.

For starters, the graphics are extremely basic, but they're not completely terrible.

The one thing this game absolutely needed was a score counter, a game like this needs a way to keep track of your score. Otherwise there is no point in playing it.

ediltonfigueiredo responds:

we just added a simple score system, but in time it will be improved
Many thanks for your review.

The idea of not wanting to collect too many coins and having tons of coins in a level can bring in a nice challenge. However this game's biggest challenge is the fact that the controls are really, really floaty. The camera nudging between left and right whenever you turn around is really disorienting and can make some people nauseous when playing the game. Judging by the 10 year gap between this and the last game you made, you must have not spent enough time figuring out good physics in video games.

Reminds me of the good old days of flash games from 2007-2010 with the vectorized shapes and all that,

...That's it? This shouldn't even qualify as a game if you can't win/lose.

Well, this is a nice change from all the junk that gets thrown into the "under judgement pile"!
Although the title sounds a bit dubious, it got my attention. The graphics are nicely drawn and resemble a game from the Gameboy Advance era. The camera is a bit shaky when moving and jumping, which could put a few players off.

The controls are tight and responsive, but I find it odd that it's X and C and not the standard "Z and X" setup.

I would say more positive things about it except... there is a section of the first stage with the platforms that move up when you jump on them, the screen goes completely black. I refreshed my page multiple times and it still happened when I reached that point. I don't know if it is a bug in the game or if my browser cannot handle something. You should consider looking into that as it might be problematic if it's a bug for everyone.

ryogo responds:

The bug you're talking about is when you got on the purple mushroom? Nothing like what you described ever happened to me or anyone else ever playing the game... Are you using Chrome or Edge?
The camera shouldn't be shaky either like you described in the first paragraph...

Yeah, it's real nice when the game has arrow key controls that will scroll the page up and down with it.

Nocity responds:

I didn't notice this problem at first because it doesn't seem to occur in Firefox and I'm surprised I didn't find it during my routine testing in other browsers. I'll take care of it as soon as possible. I appreciate the fact that you brought my attention to it (even though your rating is somewhat painful). Thanks.

EDIT: I fixed the scrolling issue so using arrow keys should be fine now.

I dabble in pixelart every now and then.

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